But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. If the return projectiles from this ring work the same way it could be insanely strong. " Thanks for correcting my noob moment of 2016. Tora's level 7 mod "Attack Projectiles return to you". You see, the. Supported Spells gain Intensity when you Cast them. That's what I get for thinking about this at 4am. Safe and Instant Delivery. Its possible that deadeye node that chains on ground hit would fall under the same conditions. Regex. Projectiles from Supported Skills Return to you from final target. A place to talk about POE builds, mechanics and interactions. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Projectiles from Supported Skills deal (70-61)%. 21. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). staudd Cockareel • 11. The explosion of the. Trap Builds POE 3. ) (Returning Projectiles is a new support gem in 3. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. 5% increased Physical Damage Supported Attacks have 0. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. A place to talk about POE builds, mechanics and interactions. ex Elemental Hit)? Will Return count as in the 150. Tag: Support, Projectile. Projectiles from Supported Skills Return to you. PoE Projectiles 3. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. Increased aoe seems to be giving the most overlaps for me. The addition of this support gem opens up exciting possibilities for unique and powerful builds. Returning is the "last" in the list of possible projectile behaviours when hitting a target. Simplified projectile returning. With sniper's mark splitted projectiles will also return. So with two two flame walls you can split each projectile into 4. DodgyThingy • 4 yr. If the source is in melee range. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. reply. Attack, Projectile, Chaos, Duration. . 5% more damage, for another. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. " Previously the node required you to hit something to proc the return behavior. Projectiles from Supported Skills deal 61% less Damage while Returning. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Only one projectile behavior can be applied each time a projectile hits a target. Divergent Returning Projectiles Support is a new Dexterity Support Gem. That basically means a LA char with VC deals twice as much dmg as one with RP support. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Darkscorn 3. )Pinpoint Support. Trade . You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. Some people on ninja with nimis have farshot, others don't. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. Anomalous Returning Projectiles Support. Returning Projectiles Support Supports projectile skills. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). 5% increased Projectile Speed This is a Support Gem. Returning Projectiles Support is not implemented properly in PoB. Divergent. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Requires Level 38. Wiki wiki. Tag: Support, Projectile. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. A place to talk about POE builds, mechanics and interactions. In 3. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. 5% increased Projectile Speed This is a Support Gem. Nemesis 3 WILL return in all of its glory. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. Critical Strike Chance: 6. This was noted on the Fury Valve page of the wiki (the other source of projectile splitting), but not on the Sniper's Mark page or the Projectile page. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Only one projectile behaviour can be applied each time a projectile hits a target. Now all effects that cause projectiles to return do so in any case that they can. Buy. 5m dps. It has fourth priority for projectile behaviors,. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. The projectiles return to the source. Attack Speed: 120% of base. That’s the order. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. Requires a Dagger or Claw. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. This build uses i. 5% increased Projectile Speed This is a Support Gem. Numbers will look weaker than the build realistically performs. For some builds, projectiles being able to pierce can be a drawback. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. 5 or. I am not sure if this is intentional behavior, but when using Returning Projectiles Support with high cast and projectile speed and Spell Echo, it is both failing to spawn expected amount of lingering blades and the distance of the lingering blades spawned from returning projectiles is increased by the projectile speed. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. Frostbolt Spell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0. Returning Projectiles Support is a new Dexterity Support Gem. This straight up doubles your damage if you aren't already using Point Blank. 8. Numbers will look weaker than the build realistically performs. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 5% increased Projectile Speed This is a Support Gem. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. Projectile Speed: 960 Requires Level 12 Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. . Spark has been my favourite skill since its existence in PoE. Skills that can "shotgun" when returning should be. With Ascendancy skill, Avatar of the Veil, I can apply Elemental Exposure to nearby enemies, reducing their resistance. Icon: R. Using Nimis free up. POE Anomalous Returning projectiles Wicker Man Spectre. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. It does not grant a bonus to your character, but to skills in sockets. With this guide, you should have a higher level. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. 50 sec Can Store 1 Use(s) Cast Time: 0. Will Nimis projectiles return even if they hit nothing? In most cases, yes. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. poe. Returning projectiles will move away from the player. Vast majority of people playing it are using chain from deadeye. This notable really only helps with. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. This thread has been automatically archived. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. It is unlocked by anointing an Amulet or a Blight. Base duration is 12. qaz012345678. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. Server: PC, Xbox, PS. Mechanics. I would never assume more than 10% on anything relevant. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. MayTheMemesGuideThee. Projectiles are fired in random directions. This is a major damage and quality of life improvement. 1. It also comes with the added benefit of increasing your clear speed due to more stray projectiles returning to you, more chances to proc things like explosion etc. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. The mode, introduced as the main theme of the 3. Cost & Reservation Multiplier: 130% Requires Level 31 Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. 10. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. I count about 50% of builds on poe ninja using a projectile tag skill. Exactly to add to above there are 4 options of "shotgun" for projectiles: Barrage: Ice Spear, Winter Orb (this also qualificate to explosions on ground), Barrage, Barrage Support. . 22 that focuses on speed, explosion, and survivability. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. Power Siphon Critical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)% Requires Level 12 Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is. In most cases, yes. Anomalous Faster Projectiles Support Anomalous Faster Projectiles Support is an Alternate Quality gem of Faster Projectiles Support. Sources of returning projectiles include: Spectral Throw. 1. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. Please ensure that you are following rule 3: Build posts must include a PoB - If you are posting a build you must include, either in the post or the comments, a Path for the build as well as (at the very least) a short explanation of the build. Return is the only projectile mechanic that can shotgun, as all returning projectiles are essentially treated as having come from a target. So i guess it would be difficult to maximize the dmg. So one projectile per set of projectiles can hit the same target again, but not several. I chose this Lightning Trap skill because it works well with the new Returning Projectiles Support. Obvious enough, "projectile attack damage" versus "projectile damage. ago. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. 50 sec Critical Strike Chance: 5. 21. Returning projectiles can hit the same enemy a second time, yes. Analysis of how Vengeant Cascade works with Power Siphon, Barrage Support and Mark Skills in 3. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. 5% increased Projectile Speed This is a Support Gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. Skill functions and interactions. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Enemies can be hit by multiple arrows from the same. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Returning projectiles account for over a third of our total damage. 4. So you probably could tune the build for it to still hit your feet, but idk for sure. This was made possible in 3. Attack Damage: 38–44% of base. Level 20. Returning Projectiles Support. In theory it might not be that bad depending on at what point the projectile returned to you, but at best it'd gimp your range for a little bit more damage. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Supported Skills deal 0. 5% increased Projectile Speed This is a Support Gem. I would imagine that other duration projectiles will work in a similar way. A place to talk about POE builds, mechanics and interactions. Requires Level 38. Projectiles from Supported Skills Pierce all Targets while Returning. It's useless with Explosive Arrow since you want the arrow to stick in a target. Supporting a multi-projectile skill with return mechanics at most allows only one hit on the outgoing projectiles and one hit on the incoming projectiles, per skill usage, unless the projectiles are fired sequentially. Now all effects that cause projectiles to return do so in any case that. Corrupting Fever Champion is a top-tier map blasting build in POE 3. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Shattering especially, since all the projectiles AOE can shotgun so with good. • 2 yr. Level: 1–20. ago. Returning projectiles support does not work with frost blades. the order is: 1 ⇒ 2. Hertzdonut2 is correct. This is a major damage and quality of life improvement. This PoB swaps in Ashes (for a 50% return chance on Frostbolt projectiles): Cheers, GLHF. Projectiles from Supported Skills deal 60% less Damage while Returning. Chris' post: All projectiles now behave like arrows. Corrupted No. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Shattering especially, since all the projectiles AOE can shotgun so with good. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Need help, I'm running an EB Inquis battlemage variant. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Level: 1–20. So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. 3+ arrows. It’s too early to say anything at the moment. 5% increased Projectile Damage This is a Support Gem. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. When will Returning Projectiles Support be worth more than 30% (at level 1) damage? Title. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. vengeant cascade is op in the current state. 22 Important Details -::-Spoiler. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. PoEDB provides things come out each league, as well as items, uniques, skills and passives. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. These shards can also hit the primary target in addition to the main projectile, resulting in 75% more damage. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Multiple projectiles emitted at exactly the same time can no longer hit the same target. This was made possible in 3. Last bumped on Jun 1, 2022, 10:33:25 AM. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. This is only 20% more damage. It doubles spark duration basically and fires them like a ring. I count about 50% of builds on poe ninja using a projectile tag skill. Projectiles now deal 5% more damage for each remaining Chain. Mechanics. It does not grant a bonus to your character. Buy. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Attack, Projectile, Chaos, Duration, Vaal. 5% increased Projectile Speed Projectiles from Supported Skills have 0. "Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. It requires Level 31. Power Charge On Critical Support Supports any skill that hits enemies. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 23-July-2021 update: Originally recorded for 3. Critical Strike. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Will sub-projectiles created by split/fork/chain count towards this? F. So Spark seems. Projectiles from Supported Skills Pierce all Targets while Returning. Enemies can. Case: Divergent Lightning Trap projectiles have 20% chance to return. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Also from personal experience IS favors phys bows (which are a bit more expensive) and heathshiver and has strong single target. The returning projectiles also fly past our character and can hit enemies behind us, increasing our. Pretty neat, but we can go further. 487 or about 4. 0: Tornado Shot's base damage has been increased by a flat 10% at all levels. All projectiles have a speed, which can be altered by. This can only be done with the hydrosphere gimmick. 4. 3 M views) takes a ride into the necromancy! 2 legs, 6 legs, 8 legs, it does not matter. Level: 1–20. It does not grant a bonus to your. Another good possibility is Shattering Steel or Splitting steel. 39% more assuming the mob is stationary to hit with the return. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Since TS is many small hits your shock is always gonna be low. Molten Strike + Returning projectiles league start. The thread you posted CLEARLY shows videos of testing with fireballs that pierce, which proves my point that people don’t understand the mechanic. AT ALL with all spells / projectile skills tested, the projectiles never return to me, they either hit a wall or something even on pretty open maps I. Chain Support Supports projectile skills, and any other skills that chain. 2. 487=1. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. One gem catches my attention is the Returning Projectiles Support. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. This time it’s my league start in POE 3. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Can Store 1 Use. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. . Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Projectiles have 60% chance to Return to you from final Target: Alternate Quality 2: Supported Skills have 10% increased Projectile Speed Supported Skills deal 10% increased Projectile Damage: Feeding Frenzy Support: Default: Feeding Frenzy base Duration is 1 second: Alternate Quality 1: Minions from Supported Skills recover 1% of. Shooting multiple projectiles from fixed positions: Scourge Arrow, Tornado Shot, Eye of Winter. 00% Effectiveness of Added. The 1st pod is spawned first, then 2nd pod, etc. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. It makes your projectiles return to you after their flight, but it makes them go in random directions too. Vengeant Cascade is a notable passive skill. If you avoid using either of those then the projectiles will remain doing exactly the same damage as the. . 5% increased Projectile Damage This. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. This means that if you had pierce, fork, and chain supporting the. The Strike Skills target 1-2 additional nearby Enemy mod allows us to hit with both our melee strike and projectiles. 18. l don't believe there are arrow skills that explode at the end of travel like. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. It does not grant a bonus to your. Cast Time: 0. PoE Planner - Updated Passive Trees for 3. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. The TL;DR is that you can never do more than 35. Now all effects that cause projectiles to return do so in any case that they can. Numbers will look weaker than the build realistically performs. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. Now it just returns to you for a distance that depends on proj speed. Brutal Restraint: Look for 5% increased Dexterity mod. 5 million and change - unless some new tech is found to further increase it. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. Cost & Reservation Multiplier: 150%. EDIT: After playing a bit more with it, I realize that the best thing for damage is. ↖ Implications for Projectile Builds1. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. Supports projectile skills. With awakened fork allows for projectiles that have forked to fork again. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. Bulk Divine Orbs on the stock. for. now that is a big difference! surely worth considering the swap for single target. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,.